Free tool

Colour perception test

Memorise a colour, then reproduce it from memory. You are scored with real CIEDE2000 ΔE — the same measurement print houses use. Five rounds, nothing to install.

Round 1 of 5
READY?

You will see a colour for three seconds. Then it disappears and you reproduce it from memory. Five rounds.

How the scoring works

Most colour games score you on a rough guess. This one uses CIEDE2000, the colour difference formula the printing and textile industries actually use. Your colour and the target are both converted from sRGB to CIE Lab, then compared with the full ΔE00 equation — including the lightness, chroma and hue weighting functions and the blue-region rotation term.

The scale worth memorising:

  • ΔE below 1 — invisible to the human eye. The two colours are the same as far as perception is concerned.
  • ΔE 1 to 2 — visible only to a trained observer under controlled lighting. Most print specifications target this band for brand-critical colour.
  • ΔE 2 to 10 — noticeable when the colours sit side by side.
  • ΔE above 10 — clearly different colours.

Bear in mind that you are matching from memory, which is far harder than matching side by side. Averaging under ΔE 8 across five rounds is a strong result. Under 5 is excellent. Under 3 from memory is exceptional and probably means you work with colour professionally.

Why memory instead of side by side

If the target stayed on screen you could simply nudge the sliders until the two swatches looked identical, and the test would measure patience rather than perception. Hiding the target forces you to encode the colour — to hold "slightly warm mid-blue, quite desaturated" in your head — which is the actual skill designers use when they walk from a printed proof to a monitor.

Your screen is part of the result

This matters more than most people expect. An uncalibrated monitor, adaptive brightness, night-shift filters and the ambient light in your room all shift what you see. A score is only comparable to another score taken on the same screen, at the same brightness, in similar light.

If you want to track improvement over weeks, fix those conditions first. Otherwise you are measuring your environment.

This is not a colour blindness test

It cannot be, and neither can any web page. Colour vision deficiency is diagnosed with standardised instruments — Ishihara plates, the Farnsworth-Munsell 100 Hue test — under controlled illumination, by someone qualified to read the result. Scoring badly here means you had a bad round, a dim screen, or a warm lamp. If you have a genuine concern about your colour vision, see an optometrist.

Where to go next

If you want the background on what professional colour testing measures and why designers are usually worse at colour than they assume, read the colour test for designers. If you want the same idea with a camera mode and head-to-head multiplayer, that is Chroma Quest on Android.

Frequently asked questions

How is the score calculated?

Both colours are converted to CIE Lab and compared with CIEDE2000, the current industry standard for perceptual colour difference. The percentage is derived from that ΔE — a ΔE of 0 is 100%, and the score falls away as the difference grows.

What is a good score?

Matching from memory is much harder than matching side by side. Averaging under ΔE 8 across the five rounds is strong, under 5 is excellent, and under 3 is exceptional.

Does my monitor affect the result?

Substantially. Uncalibrated screens, adaptive brightness, night-shift filters and room lighting all change what you see. Keep the screen, the brightness and the lighting constant if you want to compare scores across sessions.

Is this a colour blindness test?

No. Colour vision deficiency is diagnosed with standardised instruments under controlled lighting by a qualified professional. This is a skill game and cannot support a clinical conclusion.

Is anything sent to a server?

No. The colours are generated in your browser and the scoring runs there too. Nothing about your results leaves the page, and there is no account.

Why does the hue slider feel uneven?

Because hue in HSL is not perceptually uniform — the greens occupy a wide band where small slider movements barely change the colour, while the yellows and oranges shift fast. That unevenness is real and is one reason ΔE exists as a separate measurement.